5.01.2012

Growing

Implemented the most complex mesh generator in any of my tools to date - it takes up a whopping 5k of space compressed, but the results should be worth it. No pictures until I have something really cool to show. Also found a few bugs in the material export/import stuff and addressed those.

4.24.2012

Color Picking

Here's one thing that never came up until we saw it in the Farbrausch tools: a proper color picker. Well, we have one now. :)

4.20.2012

Storage

Finished putting together a portable archive format for the tool. Should help a lot by keeping all the project files in one place when not working in an SVN repo.

4.17.2012

Opensource

It's an opensource pandemic!
Farbrausch, Moppi, and now us too have released tool code into the wild. Not this one tho, as it's still in the works... But who knows, maybe it wouldn't be a bad idea once there was a release with it :)

Also, I made some progress on a project file format that will enable projects to be a lot more portable than in their current mult-file state. The current version will also still be kept for svn based teamwork of course.

4.13.2012

Refactor

Last weekend marked Breakpoint Revision 2012, and watching the stream gave me some motivation to refactor lower parts of the engine code that made me stop the project again back in august. Damned diamond inheritance issues. Now that that's out of the way I'll be able to move forward with the project slowly, once the deadline rush at work and the exams clear up.