This weekend is spent working on the object manipulation gizmos. These are crucial to the smooth operation of the tool so I'm taking my time implementing them. Object picking is a bitch as always (the only thing I actually miss from OpenGL is the named rendering for object picking), so I decided to let D3DX do the bulk of the work for me instead of using clever semi raytracing techniques. D3DXIntersectTri ftw!
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