Well, it took almost 4 years of constant setbacks and delays, but we finally have a working 64k engine again. And this one is good. Also it turns out we still enjoy staying awake for two days straight to finish a production, so I expect this tool to see some decent action in the years to come.
at 7:29 AM
Well, this is it. We're getting very close to the party and Zoom has been working with the tool for a few days now. The feature requests and small things to polish keep flooding in, nothing major up to this point. However he did note that working with the new tool is excellent. An honest-to-god praise that validates all the work I put in this thing :) I still need to finish the postprocessing support tonight so we can have the usual quality of visuals, but we're finally getting there.
at 7:56 PM
We have a standalone player! It came out at 25 kbytes with everything included (a 2 kbyte project file too), which is a lot better than the last engine we had. Still it's far off from my original goal so I'll keep working on it later. Now, back to polishing the keyframer.
at 11:22 AM