2.25.2014

Uncharted Waters

The current feature set is almost up to the level where the last iteration failed. Everything is stable and is working perfectly. Tonight I'm starting work on the keyframer, the last missing puzzle piece before we can start working on a production.

2.06.2014

Pixels!

After a week of work, pixels have appeared at the end of the rendering pipeline. The mesh generator from the previous iteration is working nicely in the new setting as well. Now let's see if I can pull off a proper UI for it.