10.07.2013

Reset

Well, here we go again.

Threw out the complete code a little more than a year ago as it started to crumble heavily due to the lack of a proper basecode. Spent the most of last year away from coding because of real life (tm), but managed to pull together a pretty decent standalone codebase for future projects. Migrated to DX11, built a brand spanking new UI engine on top of this during the summer (complete with XML+CSS based UI editing for easy customization) and started writing a test application for it by implementing the UI of the discontinued tool (as good a test as any).

Well the current iteration of the texture generator is almost fully functional, some cosmetic changes and special features still need to be implemented (image import, text output, etc) and I finally figured out a way to implement Subroutine support. I'm dying to see what the gfx guys will do with this. I'm committed to doing this properly this time around :)