5.13.2010

Import

Finally I have some form of completely working functionality with the first import function finished. No UI or anything like that for now, I just load a file on init and store it again on deinit, but it seems to work. Further testing is needed tho.
I decided to globalize the identification of resources by using GUIDs, the concept works great for the texture filters. Our old engine suffered from lots of project merging problems due to the lack of a system like this.

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