4.24.2010

Groundwork

Designing the resource framework now, with shaders being the first try with it. This is the second "code a lot without seeing anything" session during this project.
The new framework will allow for automatic optimal exports for any resource, meaning that if I want to export for example a model, only the stuff required to generate it will be saved.
The new resource code will also make consistency checking a lot easier. No more crashing because of deleted texture operators.

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