4.22.2010

Textbox

Work is going well on the textbox for the shader editor. This is probably the single most complicated thing I'll write before I get to the modelling part. Editing, copypaste, cursor movement, undo/redo will work just like they do in visual studio so it's comfortable. I'll even try to implement some sort of syntax highlighting.
This should be done by the end of the week and I'll be starting work on the texgen after that.

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