5.06.2011

Wrapping Normals

The object manipulator tool is finally in a state where I can quickly expand it in any way we need. Started working on basic mesh generation and realized that the way we generated the normals was off, so spent quite a while on it. Perfected normal calculation itself to work nicely with smoothing groups, but still hit a wall with some visual glitches. After hours of investigating and a very good tip from our other coder I found the problem: using texture wrapping while sending normal vectors in the TEXCOORD0 channel isn't a very bright idea. D'oh.
Anyway, with the new mesh generator additions and a skeleton project loader the engine size is up to 8028 bytes.

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