4.30.2011

Ubertool

This weekend is spent working on the object manipulation gizmos. These are crucial to the smooth operation of the tool so I'm taking my time implementing them. Object picking is a bitch as always (the only thing I actually miss from OpenGL is the named rendering for object picking), so I decided to let D3DX do the bulk of the work for me instead of using clever semi raytracing techniques. D3DXIntersectTri ftw!

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