4.22.2011

Still flying blind

The skeleton of the engine is basically complete, now I need to start working towards a very first rendered mesh. This is going to take a few more days, but I have the whole weekend in front of me dedicated to this purpose. Also did some size checking with the current version, according to kkrunchy I'm at 3364 bytes including every bit of code up to this point. Packing the whole thing into 12 KBytes seems like a strict but achievable goal which would make it our smallest engine yet. By half. Add 12 KBytes to that for the synth and music and you have 40 KBytes left for gfx art which would open up some very interesting possibilities :)

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