4.20.2011

Blind run

Working on the base of the 3D engine now. This part is a pain as I won't be able to see anything before everything is in place at least in parts. Got a decent new spline class up and running, and the material system I'm working on may finally fix all of the issues of the last system. Our customary scene in scene system will make scene graph traversal a bitch to implement, but it speeds up the workflow for the artists a lot.
So for now I'm flying blind and just putting framework and base engine code together, but it's shaping up to be something very cool.

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